Entertainment

Guild Wars 3 In Development: Beta Fall 2027. What Does That Mean For GW2?

The MMO genre has become quite stale in the last few years, at least when it comes to new titles. The question of whether or not there's an audience for a new MMO aside, the fact that ‘MMO' has come to mean either the same titles as usual (World of Warcraft, Final Fantasy 14, Guild Wars 2, etc.) or a Pay to Win, PvP-styled game. The joy of exploring a new world seems a bit lost.

Except it isn't lost, it's just not really there in a massive multiplayer title. The worlds and ways to interact with them that we have in gaming media are vast and gorgeous, arguably the best they've ever been. But MMOs are unique in that you form a community in them, even when you're a passive participant of its ins and outs.

You can be part of the Breath of the Wild discourse, but exploring that world is strictly a solitary experience. MMO fans love the genre due to the passive interactions you can have with people, even without a party, and the idea that you're working in the game towards a goal: a level, a legendary weapon, or an endgame boss.

ArenaNet And The Friendly MMO

There are two things tied to the MMO model and its potential bad reputation: kickstarters and subscription models. There are many kickstarter campaigns that advertise the moon and beyond, telling players exactly what they want to hear, asking for money in exchange for empty promises.

And then there's the subscription model, causing MMO players to feel like they have to play the game, otherwise they're wasting their money. This is how most of the biggest MMOs work today, asking both an initial purchase (perhaps with a free trial here and there), additional purchases for expansions, and a sub fee.

The original Guild Wars and its sequel are incredibly different, but share the idea of not holding their players hostage. This is part of the game design as well: you come back to play during a patch because you believe in the quality of it, not because of the dreaded FOMO.

Guild Wars 3 is following those same footsteps: play when you want, how you want to.

The ‘Evolution' Of The MMO

Guild Wars 3 is being advertised by ArenaNet as an evolution, the next step for the MMO genre. Not much more is being unveiled beyond that, so what follows is pure speculation, but considering their constant mentioning of combat and freedom of movement, they might be aiming to make a blend of Warframe, Breath of the Wild, and massively multiplayer maps.

That certainly sounds ambitious, not to mention something you can't run on that potato some call a computer, but it would constitute a step forward. A level of action people already have with their offline or squad based games, but not quite when it involves a massive crowd.

Guild Wars 2 has already shown that ArenaNet can create fun ways to travel when they get their minds into it, particularly with the mount system. Add a whole new engine on top of that, and you certainly have something interesting on your hands.

What About Guild Wars 2?

ArenaNet has promised that Guild Wars 2 is sticking around, will still get expansions (although not for another year), and they even plan to expand the content in the original Guild Wars, now called Guild Wars Reforged. Reforged and GW2 are very different offerings, and the idea is that all three games can coexist due to neither of them stepping on the other's toes. That last part is hard to believe when it comes to 2 and 3.

If GW3 is an evolution of the MMO, and GW2 is a more traditional MMO, the studio itself is telling their audience that one is arguably a better experience than the other. It might be that the idea behind keeping GW2 alive is that, if you like more traditional MMOs, you can go play that one.

In theme and story, however, ArenaNet did a good job in not stepping on anyone's toes. Since GW3 happens over 1000 years before GW2, they don't overlap at all. If you want flashy combat and herculean fantasy, you have 3, but if you want to see what happens in the steampunk future, get 2.

Personally, I'm a massive fan of Guild Wars 2, and I don't want to think that all my time gathering legendaries will go to waste. I hope the game I love will continue to thrive, and that I'll simply have another game to know and love. But who has the time for two MMOs?

Related: Guild Wars 2: Visions of Eternity - Cracking the Mini Expansion Formula

Copyright The Arena Group, Inc. All Rights Reserved

This story was originally published June 8, 2026 at 3:25 PM.

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